Data Processing and Persistence in Virtual Reality Systems
DOI:
https://doi.org/10.51408/1963-0095Keywords:
Virtual reality, Data management, File System, SerializationAbstract
Data processing and persistence are key aspects of developing a Virtual Reality system. In this paper, an improvement is offered to the distance calculation algorithm of the Unity Engine. Additionally, data persistence mechanisms provided by the Unity Engine are reviewed, and File System is selected as an appropriate option. Storage of object coordinates to the File System is implemented. The results provide a baseline for developing a system for creating virtual stands for professional research.
References
Wikipedia, (2012) Cartesian Coordinate System. [Online]. Available: https://en.wikipedia.org/wiki/Cartesian_coordinate_system
Unity Engine Scripting API Reference. [Online]. Available: https://docs.unity3d.com/ScriptReference/
Microsoft Docs, (2021) Serialization (C#). [Online]. Available: https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/concepts/serialization/
The Khronos Group Inc., “The OpenXR Specification”.
Unity Learning, (2020) Create with VR. [Online]. Available: https://learn.unity.com/course/create-with-vr?uv=2020.3
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Copyright (c) 2022 Arman A. Hovhannisyan
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.